#==============================================================================
# Window_Base
#==============================================================================
class Window_Base < Window
def draw_actor_hp(actor, x, y, width = 144)
self.contents.fill_rect(x + 38 + width - 144, y + 24, 102, 1, Color.new(192, 192, 192))
self.contents.fill_rect(x + 38 + width - 144, y + 29, 102, 1, Color.new(192, 192, 192))
self.contents.fill_rect(x + 38 + width - 144, y + 24, 1, 6, Color.new(192, 192, 192))
self.contents.fill_rect(x + 139 + width - 144, y + 24, 1, 5, Color.new(192, 192, 192))
gw = actor.hp * 100 / actor.maxhp
self.contents.fill_rect(x + 39 + width - 144 + (100 - gw), y + 25, gw, 4, HP_GAUGE)
self.contents.fill_rect(x + 39 + width - 144, y + 25, 100 - gw, 4, Color.new(255, 70, 70))
if width - 32 >= 108
flag = true
elsif width - 32 >= 48
flag = false
end
hp_x = x + width - 108
if flag
self.contents.font.color = system_color
self.contents.draw_text(x, y, 32, 32, $data_system.words.hp)
end
self.contents.font.color = actor.hp == 0 ? knockout_color :
actor.hp <= actor.maxhp / 4 ? crisis_color : normal_color
self.contents.draw_text(hp_x, y - 3, 48, 32, actor.hp.to_s, 2)
self.contents.font.color = normal_color
self.contents.draw_text(hp_x + 48, y - 3, 12, 32, "/", 1)
self.contents.draw_text(hp_x + 60, y - 3, 48, 32, actor.maxhp.to_s)
end
def draw_actor_sp(actor, x, y, width = 144)
self.contents.fill_rect(x + 38 + width - 144, y + 24, 102, 1, Color.new(192, 192, 192))
self.contents.fill_rect(x + 38 + width - 144, y + 29, 102, 1, Color.new(192, 192, 192))
self.contents.fill_rect(x + 38 + width - 144, y + 24, 1, 6, Color.new(192, 192, 192))
self.contents.fill_rect(x + 139 + width - 144, y + 24, 1, 5, Color.new(192, 192, 192))
gw = actor.sp * 100 / actor.maxsp
self.contents.fill_rect(x + 39 + width - 144 + (100 - gw), y + 25, gw, 4, SP_GAUGE)
self.contents.fill_rect(x + 39 + width - 144, y + 25, 100 - gw, 4, Color.new(255, 70, 70))
if width - 32 >= 108
flag = true
elsif width - 32 >= 48
flag = false
end
sp_x = x + width - 108
if flag
self.contents.font.color = system_color
self.contents.draw_text(x, y, 32, 32, $data_system.words.sp)
end
self.contents.font.color = actor.sp == 0 ? knockout_color :
actor.sp <= actor.maxsp / 4 ? crisis_color : normal_color
self.contents.draw_text(sp_x, y - 3, 48, 32, actor.sp.to_s, 2)
self.contents.font.color = normal_color
self.contents.draw_text(sp_x + 48, y - 3, 12, 32, "/", 1)
self.contents.draw_text(sp_x + 60, y - 3, 48, 32, actor.maxsp.to_s)
end
end
#==============================================================================
# Window_BattleStatus
#==============================================================================
class Window_BattleStatus < Window_Base
alias hpsp_gauge_refresh refresh
def refresh
hpsp_gauge_refresh
self.contents.font.color = system_color
self.contents.font.size = 18
self.contents.draw_text(0, 32, 16, 32, "HP")
self.contents.draw_text(0, 64, 16, 32, "MP")
end
end
Screen:
Spoiler:
Izaya - Pon 21 Cze, 2010 16:54 Fajny Skrypt, ale zakładam że to Ty jesteś Autorem, tak?
Bo o Autorach tu nic nie ma. Czeliosss - Pon 21 Cze, 2010 16:59 On nie jest autorem.
Cytat:
Autor: nieznany
chyba, że on ma taki nick.
Pzdr.Izaya - Sro 23 Cze, 2010 14:15 Ah, rozumiem.
[ Dodano: Sro 23 Cze, 2010 15:15 ]
przepraszam, nie zaglądąłem do Skryptu wito35 - Czw 24 Cze, 2010 08:20 Czy da się dodać pasek EXP, było by jakieś urozmaicenie, a poza tym nigdzie nie moge takiego skryptu znaleźć.